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alex
Guild member


Joined: 08 Nov 2006
Posts: 6



PostPosted: Tue Dec 19, 2006 12:28 am  Reply with quoteBack to top

This is a great build, I use it in Marga coast and the lost city

Its a variant of the 55 monk.

You need a 15^50 customized scythe, an enchanting mod is good to. Any type of armor works. You need at total of 5 Superior runes. Use 1 of each, except wind and get 2 of those as they are the cheapest. The wind runes are meraly to lower your health. They have no other use. Put the wind runes on your shoes and gloves. This has a purpose which I will explain later. The wind rune placement has been changed. Please below for the change.


skills
1 eremite's attack
2 mystic sweep
3 reapers sweep {E}
4 Mystic Vigor
5 Mystic Regeneration
6 Protective spirit
7 balthazar spirit
8 essence bond

Attributes
protection prayers 9
scythe mastery 14 (11+3)
earth prayers 13 (8+3+1)
mysticism 9 (6+3)



Cast balthazar spirit and essence bond when you get into the explorable area. Then cast protective, mystic regen and vigor before you aggro your target. Use the three attacks when you can. Re-apply enchantments before they run out on you. If you can, position yourself so that you are hitting more than 1 enemy at a time. If you get a death penalty of more than 30% you will go down to 1 health, when this happens swap out your shoes or gloves to bring your hp up. Just make sure that the armor you are switching to does not have Superior runes.

If you need help please ask me in game. If fighting Djinns, Take out the roaring ethers first and do not use the attack skills as the ethers use energy draining skills. Then take out any diamond djinns next. Alls take out healers first.

Reference

http://www.guildwarsguru.com/forum/showthread.php?t=10081229
and
http://gw.gamewikis.org/wiki/Build:D/Mo_130hp_Dervish


Last edited by alex on Sat Dec 23, 2006 10:57 am; edited 1 time in total
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alex
Guild member


Joined: 08 Nov 2006
Posts: 6



PostPosted: Tue Dec 19, 2006 7:48 pm Reply with quoteBack to top

I thought about this today. You actually want a 15% while enchated mod being as you should always have an enchantment on you. There is a collector in marga coast that has these. I believe he takes insect carapaces and is located near bubahl icehands. I can easily get my hands on 6 of these if needed.
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Maitresse Maia Steeleater
Damiatrix


Joined: 21 Aug 2006
Posts: 589



PostPosted: Tue Dec 19, 2006 10:10 pm Reply with quoteBack to top

Thanks hon...I actually need to work on my dervish to do this...great build tho hon Smile~~Maia

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He who cannot change the very fabric of his thought will never be able to change reality, and will never, therefore, make any progress.- Anwar Sadat
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alex
Guild member


Joined: 08 Nov 2006
Posts: 6



PostPosted: Sat Dec 23, 2006 10:56 am Reply with quoteBack to top

An update for the build. I was wrong about my placement of wind runes. You want one wind rune on your your shirt or chest piece. This is becuase if you get to 60% dp your energy is to low to take down large groups. If you use a radiant insignia on the chest piece the extra energy helps. In fact I have put insignias on all my armor. Farming and regular. It helps.
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Maitresse Maia Steeleater
Damiatrix


Joined: 21 Aug 2006
Posts: 589



PostPosted: Sat Dec 23, 2006 1:24 pm Reply with quoteBack to top

I take it they stack?? Some unfortunately don't specify this.~~Maia


_________________
He who cannot change the very fabric of his thought will never be able to change reality, and will never, therefore, make any progress.- Anwar Sadat
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