theroor
|
General Fire Nuking BuildI like this build the best of what i've tried...
E/Mo
Skills:
1-Flare
2-Fireball
3-Meteor
4-Meteor Shower
5-Rodgort's Invocation
6-Aura of Restoration
7-Elemental Attunement
8-Rebirth/rez(although when you have 85 energy rebirth really isn't that convienent, but bring some sort of rez)
Attributes:
Fire Magic: 12+1+3=16
Energy Storage: 12+1=13
|
terakhan
|
I see three things that could be problematic if things go sour and the fight lasts a while:
1. No energy management skills
2. 2 spells that cause exhaustion
3. 2 spells that cost 25 energy
Here is my build for the same, used in my previous guild to great effect in both pvp and pve situations:
16 Fire Magic
15 Energy Storage
Rago's Flame Staff or equivalent
Flare
Fireball
Incendiary Bonds
Meteor Shower
Elemental Attunement
Fire Attunement
Aura of Restoration
Res of some sort
With double attunements there, meteor shower will initially cost 25, but will give 20 energy back, reducing its cost to 5 energy.
This also allows for a solo spike of sorts, comboing incendiary bonds and fireball. Fireball's cast time and Incendiary's delay are the same, allowing for the two to hit at the same time for large damage and burning.
|
theroor
|
i tried that build out...first of all, fire attunement may be a good addition, however Rodgorts is still my skill of choice, as opposed to incendiary bonds. Also, if you have 15 energy your health would be incredibly low, not ideal for an ele.
|
Kamen
|
That's why you use Glyph of Renewal and be a renewal nuker. But if you don't have an elite, that's more than enough to get you through.
|
theroor
|
i like elemental attunement better than glyph of renewal, but that's just me
|
terakhan
|
Using the archmage set to get the health bonus, my health is 495. With two superior runes and no health boosting weapons or off-hands.
|
|
|